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Hello! Do you have any suggestions for performance tweaks? My hardware is somewhat old, and I am running on flat-screen, not VR. Thank you!

Hi! Turning to the right in the initial dropship/main menu will give you some options, and in the Graphics menu turning down the resolution, MSAA factor, or setting the "Detail Mode" to Low (for less dynamic lights) should get you some better performance. Good luck!

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Thank you! The game runs much better now!

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Here's the direct link to the soundtrack, for anyone who wants it: https://yogurtbox.bandcamp.com/album/horizon-vanguard-original-game-soundtrack

Also, on seeing the name "yogurtbox" I suddenly realized I had long ago picked up one of coda's albums, Tree of Knowledge, probably from some Indie Royale bundle about a decade or so ago, haha!

Thanks for posting this! I definitely should have linked that in the description

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If I ever have a VR headset you bet this is gonna be one of the first games I try. Probably right after half life alyx.

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Pretty darn amazing Arcade action game. Technically made for VR, but the non-VR version is super fun already. I think what really makes this game work as it does is its mix of different mechanics that really come well to keep you on your toes. You'll balance shooting straight ahead, while picking up enemies out of the sky combined with avoiding incoming bullets in a bullet hell style extra top down mode. Add several hidden routes, highscore replayability and unlocking credits to survive the onslaught of enemies, you hae all the tools to motivate you to bite through this and enjoy the wild ride. Great stuff. 4,5/5

More Itch Bundle impressions: https://tomalexi.itch.io/
Youtube Channel: http://bit.ly/YTPList

Does this work on Windows 7? Steam page doesn't mention it.

This is pretty rad! One note though, the hands are backwards when using Oculus Touch Left is right, right is left).

Really fun shooter though!

Hi there, this looks really awesome.

I work at Mozilla on the Mixed Reality & VR team (https://mixedreality.mozilla.org/), working on WebVR (https://webvr.rocks/) and A-Frame (https://aframe.io/). We're working on the WebGL players for Unity/Unreal Engine to properly support the WebVR API (https://github.com/caseyyee/unity-webvr-export).

We'd be ecstatic and grateful if you're willing to share your game's source code with us — and my colleague and I will do all the hacking and experimenting.

We really want to be able to have good starting examples (and proof!) that with just a few button clicks, you can be loading your Unity/Unreal VR games directly from within your Web browser.

With your permission, we could also use your project as a case-study sample and share it as well on a few of our web sites.

Let me know if any of this sounds of interest to you. My email's cvan<at>mozilla<dot>com, or you can reach me on Twitter, @cvanw. Thank you very much!

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Absolutely love  this demo and was super happy to see it has support for non vr players, too often it is just one or the other. But blazing fast gameplay, an interesting esthetic, a super smooth feel, it doesn't get much better than this!